by Patrick Woodsubmitted by CuteBananaMuffin to conspiracy [link] [comments]
June 26, 2019 from Technocracy Website
Forget 'fake news'. Google IS fake news...
It is re-writing history, the present and the future. It is using its enormous control over the 'news feed' to control how people think, react and act. Worse, it is working beyond their wildest imagination.
We can thank Project Veritas for breaking this story, and I expect there will be additional Google insiders who come out as whistleblowers to reveal more sordid details.
In short, Google is weaponizing its AI programs to decimate all conservative voice in America, and to make sure that Donald Trump does not get elected in 2020.
Sen. Ted Cruz (R-TX) had the opportunity to grill Maggie Stanphill, Director of Google User Experience, on the (below) undercover video of another Google executive and leaked internal documents. (Source)
Here is a partial transcript:
CRUZ: Are you familiar with the report that was released yesterday from Veritas, that included a whistleblower from within Google that included videos from a senior executive at Google, and it included documents that are reportedly internal PowerPoint documents from Google. GOOGLE: Yes I heard about that report in news.CRUZ: Have you seen the report? GOOGLE: No I did not.
CRUZ: So you didn't review the report to prepare for this meeting? GOOGLE: It's been a busy day and I have a day job which is Digital Well-being at Google so I'm trying to make sure…
CRUZ: Well I'm sorry that this meeting is impinging on your day job. GOOGLE: It's a great opportunity thank you.
CRUZ: One of the things in that report and I would recommend people interested in political bias at Google watch the entire report and judge for themselves, there's a video from a woman Jen Gennai, it's a secret video that was recorded, Jen Gennai as I understand is the head of responsible innovation for Google. Are you familiar with Miss Gennai? GOOGLE: I work in user experience and I believe that AI group is somebody is somebody that works on AI principles. But it's a big company and I don't work directly with Jen.
CRUZ: Do you know her or no? GOOGLE: I do not know Jen.
CRUZ: As I understand that she is shown in the video saying, and this is a quote, "Elizabeth warren is saying that we should break up Google. And like I love her, but she is very misguided. Like that will not make it better. It will make it worse. Because all these smaller companies who don't have the same resources that we do, will be charged with preventing the next Trump situation. It's like a small company cannot do that." Do you think its Google's job to quote, "prevent the next Trump situation?" GOOGLE: Thank you senator. I don't agree with that. No sir.
CRUZ: So a different individual, a whistleblower identified simply as an insider at Google with knowledge of the algorithm, was quoted on the same report as saying, Google is quote, "bent on never letting someone like Donald Trump come to power again." You think its Google's job to make sure quote, "somebody like Donald Trump never comes to power again?" GOOGLE: No sir I don't think that is Google's job and we build for everyone including every single religious belief, every single demographic, every single region, and certain every single political affiliation.
CRUZ: Well I have to say that certainly doesn't appear to be the case. Of the senior executives at Google, do you know a single one that voted for Donald Trump? GOOGLE: Thank you senator. I'm a user experience director and I work on Google digital well-being, I can tell you we have diverse use…
CRUZ: Did you know of anyone that voted for Trump. GOOGLE: I definitely know of people that voted for Trump.
CRUZ: Of the senior executives at Google. GOOGLE: I don't talk politics with my workmates.
CRUZ: Is that a no? GOOGLE: Sorry is that a no to what?
CRUZ: DO you know any senior executives, even a single senior executive at the company that voted for Donald Trump? GOOGLE: as the digital well-being expert I don't think this is in my purview to comment… I definitely don't know…
CRUZ: Let's talk about one of the PowerPoints that was leaked. The Veritas report has Google internally saying "I propose we make machine learning intentionally human centered and intervene for fairness." Is this document accurate? GOOGLE: Thank you sir, I don't know about this document so I don't know.
CRUZ: Okay I'm going to ask you to respond to the committee in writing afterwards as to whether this PowerPoint and the other documents are included in the Veritas report, whether those are accurate. And I recognize that your lawyers may want to write explanation, you're welcome to write all the explanation that you want but I also want a simple clear answer is this an accurate document that was generated by Google. Do you agree with the sentiment expressed in this document? GOOGLE: No sir I do not.
CRUZ: Going to read you another, also in this report, it indicates that Google according this whistleblower, deliberately makes recommendations if someone is searching for conservative commentators, deliberately shifts the recommendations so instead of recommending other conservative commentators it recommends organizations like CNN or MSNBC or left leaning political outlets. Is that occurring? GOOGLE: Thank you sir, I can't comment I can't comment on search algorithms or recommendations given my purview as Digital Well-being lead. I can take that back to my team though.
CRUZ: So is it part of Digital Well-being for search recommendations to reflect the where user wants to go than deliberately shifting where they want to go? GOOGLE: As a user experience professional, we focus on delivering on user goals. So we try to get out of the way and on the task at hand.
CRUZ: So a final question, one of these documents that was leaked explains what Google is doing and it has a series of stamps, training data, collected and classified, algorithms are programmed, media are filtered ranked and aggregated, and that ends with, people, parenthesis, like us, are programmed. Does Google view its job as programming people with search results? GOOGLE: Thank you senator. I can't speak for the whole entire company, but I can tell you that we make sure that we put our users first in design.
CRUZ: Well I think these questions, these documents raise very serious questions about political bias
Senator Ted Cruz questions Maggie Stanphill on Political Bias at Google video
As Google scrambles to perform damage control, you can expect it to issue unending, inane public statements that contradict the clear evidence before the world.
This is how things are done at the "Ministry of Truth"...
The Technocrat coup is in full swing now, and we should have no illusions that there are "good people" somewhere in the midst of this. The battle lines have been drawn, but the war has barely begun.
If you are hot to conquer censorship, go immediately to Citizens For Free Speech (CFFS) and join the battle.
CFFS defends and promotes the First Amendment that gives us the right to speak up. If we lose this right, it's "game over."
FULL VIDEO HERE of project veritas
Super Mario Maker 2 has given birth to one of those proposals that will become as big as your community wants them to be. In short, a work whose content feeds itself for its possibilities and which is deployed as a video game that meets all that could be demanded.
Course creators can look forward to an amazing game-making tool set whose depth is matched by its accessibility, while players have a functionally endless set of Mario courses to dig through over the course of years.
The Switch makes a near-perfect home for Super Mario Maker 2, an exceptional platformer as well as a boundless course editor.
Even if you don’t fancy yourself a creator, I highly recommend Super Mario Maker 2. You’ll be shocked at the subtle yet significant shift in your mindset.
Super Mario Maker 2 offers the complete construction kit-package for hobby Level Designer as well as Super Mario Veterans that want to challenge themselves or their friends offline and online. A little bit more creativity in the adventure mode of the game would've helped the game to reach its full potential but besides that Super Mario Maker 2 offers more than enough new content to get old fans of the first game to change to the Nintendo Switch.
It’s lovely stuff, offering a world of infinite Mario that has a little something for everyone.
If Super Smash Bros. Ultimate is the celebration of all things Nintendo, Super Mario Maker 2 is the ultimate celebration of all things Mario! The original Wii U game expanded on what was possible in a Mario course, but the follow-up elevates the experience with true sequel status. A comprehensive mission-driven campaign, boundless tools and tiles and additional themes serve up a tonne of potential for creators! Super Mario Maker 2 offers a canvas to create a truly authentic Super Mario Bros. experience - Press start, the flagpole awaits!
With even more tools and features than before, Super Mario Maker 2 is a fantastic level-making package deserving of its number.
I really wanted to see a bigger improvement from the original Super Mario Maker to this sequel.
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A quirky and powerful construction toy that's fun to play with even if you aren't trying to make anything.
As it stands , Super Mario Maker 2 represents today, despite some weaknesses, the most complete episode of the series: fanciful for the most passive platform devourers, indispensable for every creative of the Mushroom Kingdom that aims to be defined as such.
Super Mario Maker 2 not only brings back Nintendo's winning formula for a game based on level design of one of gaming's all time most successful series, it adds even more elements and makes it an unmissable effort for players of all kinds. With its expanded content, myriad of options and possibilities and accessible interface and player immersion, Super Mario Maker 2 is certain to become an instant hit.
Building your own Mario levels isn't as exciting as it was in 2015 on Wii U, but the story mode is a lot of fun and the new tools lead to some novel experiences
Super Mario Maker 2 is a great sequel to a popular game that is better than the original in everything. Given the deep editor and advanced online features, SMM2 is a real must buy for all fans of the genre.
Great Mario kit with nearly endless possibilities and enormous potential, but with comfort problems on the switch.
Super Mario Maker 2 brings the course creator to Nintendo Switch with a bevy of new tricks to delight creators and players alike.
Gameblog - Yann Bernard - French - 8 / 10
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A new stone - solid and ingeniously carved - in the building construction "MarioWare".
Super Mario Maker 2 is an almost perfect package, putting equal emphasis on discovery, creation, story mode, and outright brilliant gameplay.
Super Mario Maker 2 could have been perfect if it mastered its local co-op but even without that feature, it is one fantastic game. Its Story Mode alone is worth its asking price and the endless array of courses you can find online and build yourself is just an added addition. I loved every moment of it and was hooked from the second I started building that darn castle. You will find lots to do here in Super Mario Maker 2.
Despite the multiplayer being slightly underwhelming, the new creation tools, single player story, and addition of Super Mario 3D World make Super Mario Maker 2 a fantastic overall package.
SMM2 it's more fun and full of content than its precursor, but at the same time it's a step back, because it put walls around some content (World Levels, created by players), forcing you to subscribe to Nintendo Switch Online to play that part of the game. And it's an important chunk, because after completing the Story mode, it's the place to go.
Super Mario Maker 2 does nearly everything better than its already excellent predecessor, keeping the charm of a Mario game while introducing some incredible new ideas.
Well crafted, feature rich and with all the class Nintendo can wield. An excellent editor that will keep creators and players busy for years.
Nintendo brings to Switch one of its most successful games of Wii U, although it comes already without that surprise. Multiplayer modes, new styles and tools, more intelligence in the puzzle levels ... This second Super Mario Maker is essential if you didn't have the original, and if you are excited with the challenges created by others. This game is a tribute to 35 years of jumping and Goombas.
Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
Not just one of the most versatile 2D game creation tools on consoles but the best collection of new Super Mario courses since the 90s.
Put in as simple a manner as possible, this is likely to be the last 2D Mario game you’ll need. It’s Super Mario Maker but with more of everything that made the original so phenomenal.
Super Mario Maker 2's newfound strength is hidden within the details, and that is what I really like about it. In its wake, it lost some of its Mario Paint roots, but Story Mode brings enough fun to overcome that sadness. Players and creators, rejoice.
Nintendo’s level creator isn’t just for the creative among us
Nintendo's newest make-your-own-game game is an essential Switch experience for Mario fans, but it might also be too much of a good thing
Super Mario Maker 2 is a must-play and a must-buy for anyone and everyone who owns a Switch. No question.
Super Mario Maker 2 is a breath of fresh air. The story mode is fantastic, the online multiplayer additions are more than welcome and the new items and game modes are absolutely fantastic.
Super Mario Maker 2 has a lot to offer in terms of gameplay, creativity and almost infinite possibilities.
Super Mario Maker 2 is a worthy successor to the original game.
Super Mario Maker 2 is the perfect evolution for an already succesful formula, thanks to its many additions that make the game even more rich than its predecessor.
If you’ve played Super Mario Maker, you already know this Switch sequel is a must-buy. If you’re a Switch owner, Super Mario Maker 2 needs to be part of your collection. Easy as that.
The definitive version of the Mario Maker concept, for better or worse. Super Mario Maker 2 delivers a charming, easy-to-use, but tool-heavy creative romp with near endless potential future content.
Super Mario Maker 2 is a masterpiece. An exuberant and hilarious editor that makes the Wii U game look like a beta version. An irresistible tool used by Nintendo itself to create a brilliant story mode and an even more social chapter, perfect for sharing the experience, online or on the sofa.
Super Mario Maker 2 is all that the original was and more. The Story Mode feels like a proper campaign, demoing all of the old and new feature and barmy possibilities found in the intuitive level creator. It's a shame that it features some typical Nintendo online stumbles, but it shouldn't be long before that's forgotten in the face of the boundless creativity of the Super Mario Maker community.
Super Mario Maker 2 is both a worthy sequel and a fantastic entry point for newcomers.
Players now have the chance to make their own hellish, evil Mario levels on Nintendo Switch. Super Mario Maker 2 starts with the foundation established in the first game, and adds new themes, new game styles, and new items. It falters due to the loss of the second screen of the Wii U and 3DS iterations, and the lack of Amiibo costumes hurt, but this is still a fantastic package for a Mario fan or budding lever designer.
It probably comes as no surprise to learn that Super Mario Maker 2 is good. Just how good it is exceeds expectations, however.
Super Mario Maker 2 is another Nintendo Switch essential. With more things to create with, more unique stages to play and better online functionality, this is the definitive Super Mario Maker experience. Honestly, the game is good enough to have the story mode sold separately, but the fact that it's bundled with such a powerful stage creation tool is incredible. This is one of the best Mario games of all time.The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.
It may have taken a few years, but the king of level creation is back and better than ever. Super Mario Maker 2 might not reinvent the wheel, but it refines the entire level creation process to near perfection. An absolute must-buy for anyone with a Nintendo Switch.
Nintendo ups the ante on its quirky, creative Mario level-crafting toolset by making it even quirkier and more creative and offering a thoroughly entertaining story experience to go along with it
Cultured Vultures - Jimmy Donnellan - 7.5 / 10
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It's not revolutionary by any means, but World War Z is a fun zombie shooter that actually surpasses the movie on which it is based.
Is World War Z as good as Left 4 Dead? No. Is it fun despite that? Yes. There's few pleasures in gaming that can compare to swinging a thrumming chainsaw blade through a horde of ravenous undead, and World War Z delivers. And really, it's not like Valve makes games anymore.
World War Z hews closely to the core tenants of the genre, but its zombies make the familiar monster feel unique. The story is interesting, but light enough that it knows when to stay out of the way
World War Z delivers a quality experience that's filled to the rim with zombie swarms.
World War Z has some moments that are an utter blast – the special zombie types and impending doom of a zombie tower bring pure excitement. However, these moments are few and far between, leaving a shell of game with very little content, a lack of creativity, a near non-existent story, and a disappointingly shallow progression system.
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World War Z is a game full of zombie hordes everywhere, a feeling of great burden and a great experience to try with friends, who will have fun for a long time. But, at the same time, the negative points are very huge, from a bad gunplay to the little variety and very short duration. And they weigh a lot on the title...
Without a doubt, it's hard to play World War Z without comparing it to Valve's Left 4 Dead series. Many of the similarities are here but Saber Interactive decided to take to those concepts and fleshed them out. Adding a leveling system and a larger variety of competitive options. It's a cooperative shooter with lots of things to kill and while that may sound mediocre it's done so well here. World War Z is all about mindless carnage as you plow through another wave of zombies.
Underneath the connectivity issues and game-breaking bugs is a solid third-person zombie shooter in the vein of the classic Left 4 Dead series.
World War Z is an OK multiplayer game elevated by hilarious zombie physics
World War Z is the kind of game that needs a dedicated squad to play with. In World War Z you damn well better give no quarter, because you can expect none.
World War Z has all the makings of a good co-operative experience thanks to its comprehensive class and weapon variety, but its objective-based gameplay can't quite live up to the same standard. You're sure to find enjoyment in fending off swarms of the undead and the multiplayer is a real highlight, but it's unlikely to pull you away from better multiplayer titles for long.
World War Z is a surprisingly fresh take on the well-trodden Left 4 Dead formula. While a bit rough around the edges and nowhere near as groundbreaking as Valve's series, World War Z is a confident co-op shooter that turns the intensity to 11 without being overwhelming or obnoxious. If you think you've got the stamina, this war is worth enlisting for. The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
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Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
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Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
The immersive vampire RPG you never knew you needed.
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
Vampyr is an ambitious masterpiece with forgivable flaws
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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